Tranquil Garden - Unreal Engine 5
A hedge garden diorama created using 3ds max, ZBrush, Substance Painter, and Unreal Engine 5. I wanted to create a diorama of a garden that felt bigger than its size, stack-able, immersive, and tranquil. Giving the sense of being able to exist coherently in a game world or by itself for display. Using handmade high-poly models.